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Tyria's Point of No Return


Posted from Guild Wars 2 Guru on Mon 20 Oct, 16:51

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Tyria's Point of No Return

A page was added to the official Guild Wars 2 website that outlined the future content of the Living Story, which re-launches on 4 November 2014.  The update also mentioned the next update will be Blood and Madness, a Halloween themed update, which will last from the the 21st of October until the 4th of November.

The page has since been removed, but the update information can be found below:

A Living World

The return of Living World Season 2 is rapidly approaching. When the season resumes on November 4, we'll see the story pick up from the cliffhanger that left one of the world's leaders fighting for survival, and the races of Tyria preparing for war against the Elder Dragon Mordremoth.

For Tyrians, the awakening of each of the previous elder dragons led to catastrophic world events: earthquakes, tidal waves, and the raising of a long sunken continent are just some examples of the destruction left in their wake. These have seared their marks into the face of Tyria.

Now another elder dragon stirs deep in the heart of the jungle. The world's leaders have agreed to turn their attention to this new threat and attempt to destroy it before it can wreak the havoc they've seen other elder dragons sow. As season 2 returns, we turn our eyes towards Mordremoth as our next target. We also ponder the meaning of the vision given by the Pale Tree and the role that legends of Tyria's past may play in a story that is yet to unfold.

Holiday Festivals

As we've done in the past, there will be festival releases interweaved into this coming Living World season. Let's take a quick look at our festival calendar for the remainder of 2014.
This coming Tuesday, October 21, the Mad Realm returns with our annual Halloween release. On December 16, we'll release our usual holiday-themed festivities with Wintersday. Both of these releases will feature the same content as last year but with refreshed rewards, giving you fun new festival-themed items to earn.

Into the Jungle

The road to war is paved by points of no return. Tyria has already decided to take the battle to Mordremoth. As we go on this journey we'll learn dark secrets of Tyria's past, venture into stories with roots deep in the very heart of Guild Wars lore, and visit places that have only been rumored to exist.

Season 2?s final episode will feature an unforgettable end for all of you who go on this journey with us. So make sure to jump in and join the ride starting on November 4.
We'll see you in game!

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John Smith outlines discussion of RNG changes


Posted from Guild Wars 2 Guru on Wed 15 Oct, 20:39

Posted ImageJohn Smith outlines discussion of RNG changes


As Arenanet is gearing up for the continuation of season 2 of the Living Story, talks on the forums are focusing on the CDI.  John Smith has outlined two ongoing ideas in both topics and inside the studio doors.  Be sure to voice your views and opinions in the thread on the official forums.

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Here's the premise. RNG is evenly distributed on aggregate. On an individual level this means that while almost everyone falls into a reasonable range in the middle, there are outliers on each side of the distribution that are either highly rewarded or not rewarded at all.

These individuals become sample cases and spotlights for experiences that maybe shouldn't exist.

We do need to be very careful about ideas that flatten the experience entirely as that quickly becomes not fun at all.

There are two concepts that have been discussed in the other thread and in the studio that I'll briefly summarize.

1. Use a specifically non-random NG. The NRNG functions similarly to a RNG, but has characteristics that either squish the distribution so that outliers exist much less or specifically manipulate a player's experience for loot in a more complicated way that makes it feel rewarding.

2. Implement measures that counteract low-end outlier behavior inside of game design. This would be a system that is something like: If player hasn't received a rare drop in X time send them Y tickets for random drops.

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Zhadow Sat 26 Jan, 19:50
oki sounds nice! Even though right now im in a little slump now on gw2, so not playing much/at all at the moment. But I send you an pm if im gonna get back to it soon!
Nymph of Meliai Sat 26 Jan, 13:07
It depends on your connection, unless you have fibre-optic broadband then NA servers lag really badly if there is any event stuff happening... Halloween, Christmas etc. If you are worried about lag, then I would advise joining RiOT on Seafarer's Rest Server because they do a lot of PvE stuff as well as the WvW. Their officers are divided into PvE and PvP... plus there are Swedish people in the guild and LOTS of Swedish people on the server. The server is mostly British, Swedish, Italian and Russian
Zhadow Sat 26 Jan, 09:42
Would NA server lagg for somone from sweden? :o)
Nymph of Meliai Fri 25 Jan, 20:58
If you like PvX pm Nymeria Meliae for an invite to RiOT (WvW/Dungeons etc.) = EU servers If you are strict PvE then pm Zara Zante for an invite to LOST = NA servers

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